Orc Name Generator

Names built at the back of the mouth: guttural consonants, dark vowels, hard endings. Orcs and goblins have separate sound systems here, because they are meant to feel like different kinds of threat.

Built from a sound system, so the supply never runs out.

More options

Set the longest given name to 0 for no limit.

Names this produces

Generated when this page was built, using the same sound system the tool above uses.

  • Masculine Thunak · Bunmazgnuukr · Krozguth · Zuuzgargnuog · Nompgonak · Snankuog · Zuakuog · Shrauzguth · Kankzuug · Kuash
  • Feminine Kagukdruuzha · Zuathuug · Krosnmuarg · Buushzauzha · Drauthuurg · Krukzuuzha · Brathmun · Shrurgauzha · Gorgmurk · Drughuzgaug
  • With an earned epithet Kuughmura of the Ash Camps · Krug of the Burning Waste · Brargzath of the Burning Waste · Bruthnaurk of the Burning Waste · Shruggruugar of the Broken Tusk
  • Goblin, for contrast Skukgysn · Giix · Tetznykr · Vuck · Vinkkat · Tesnryug · Kezaxraka · Kit · Nytgryix · Zniggytta

Orc names are engineered to sound hostile

This is the one fantasy naming tradition that was designed backwards. Elvish names grew out of languages Tolkien loved and wanted to sound beautiful. Orcish names were built to sound like the opposite, and the construction is deliberate enough to reverse-engineer.

That matters for a generator, because it means the rules are unusually explicit. You are not trying to capture the feel of a culture; you are applying a set of sound choices that English-language readers have been trained to hear as menacing.

It is worth being clear that this is a convention, not a fact about sound. There is nothing inherently brutal about the consonant g, and plenty of languages full of back consonants are spoken by people no more hostile than anyone else. The effect works because the genre has used it consistently for seventy years and readers have absorbed the code.

The sounds English reads as harsh

Four levers do nearly all the work. Pull all four and a name reads as orcish regardless of what it means.

Consonants made at the back

g, k, and the throatier combinations built on them. These are produced at the back of the mouth, and they contrast directly with the l, r, m and n that carry elvish names. Put a g where a name wants an l and the whole feel inverts.

Dark, short vowels

Back vowels rather than front ones — the u and o range rather than the e and i range. These sit lower and read as heavier. A name full of bright vowels will not sound orcish however many hard consonants you put around them.

Closed syllables

Every syllable ending on a consonant stops the name from flowing. This is shared with dwarvish, which is why the two can sound similar if nothing else distinguishes them. The difference is which consonants: dwarvish closes on blunt stops, orcish on back ones and on clusters that grind.

Stress at the end

Most English names carry their stress early, which gives a falling shape. Pushing the stress to the final syllable makes a name land like a blow. This is the subtlest of the four and the one most generators miss entirely.

Black Speech, Warhammer and the orcs that came after

The conventions differ by setting more than people assume, and if you are writing for a specific one it is worth matching.

Tolkien gave orcs the Black Speech, and gave it almost nothing else. He wrote very little of the language, and what exists is harsh by design — the Ring inscription is the longest sample most readers meet. Unlike his Elvish languages it was never built out into a usable grammar, which fits the fiction: a tongue imposed on its speakers rather than one that grew with them.

Warhammer took orcs in a comic direction, and the names followed. They are shorter, blunter and often deliberately silly, which works because the setting is satire. Names from this tradition read as crude rather than sinister.

Later game settings largely rehabilitated orcs into a people with a culture, and the names shifted to match — longer, more structured, with clan and honorific elements that imply a society rather than a horde. If your orcs have cities, the Tolkien sound system will fight you.

The tool sits closest to the first of these, because it is the one the sound system is clearest in. If you want the later feel, turn epithets on and keep the names at two syllables rather than one.

Epithets instead of surnames

The absence of inherited family names is the most interesting thing about orcish naming, and it is easy to miss because it is an absence.

A culture that names you for what you have done rather than who you came from is making a statement about itself. Epithets are earned, they can be lost, and they can be contested. That gives you a social structure encoded in the naming convention: status is current rather than inherited, and a name is a claim someone might challenge.

Practically, this is the most useful thing the generator gives you. Turn epithets on and every result arrives with an implied event behind it. Most of the time you will keep the implication and discard the wording.

It also solves a problem: orcs appear in numbers, and a crowd of one-syllable names blurs instantly. An epithet makes a named orc stand out from the mass without lengthening the name itself.

Writing orcs without the stock version

The sound system is strong enough that it does characterisation whether you intend it or not, and the characterisation it does by default is thin. A few things worth deciding.

  • Decide whether they are people. If they are, the naming convention needs to carry more than menace — length, variety and structure all signal a society. If they are not, the stock sound is doing exactly what you want.
  • Give the named ones room. A horde can be one-syllable names. A character needs two syllables and an epithet, or the reader will not hold them.
  • Avoid the apostrophe. It is the laziest signal of otherness, it means nothing, and it makes names harder to type and search.
  • Watch the overlap with dwarvish. Both are closed and consonant-heavy. If your orcs and dwarves sound alike, push the orcs toward back consonants and dark vowels and let the dwarves keep the blunt front stops.
  • Say them aloud. These names are supposed to be unpleasant in a controlled way. One that is merely awkward has missed.

How this generator is built

The orc and goblin traditions each supply their own onsets, vowel nuclei, codas and weighted syllable templates. Names are assembled from those rather than sampled from a list, so the supply does not run out and the identity comes from the constraints.

One rule matters more here than anywhere else on the site. A sound system this consonant-heavy will happily produce three- and four-consonant runs that no English speaker can say, and an earlier version of this engine did exactly that. The fix is a legality check on consonant runs: a run of three is allowed only when it starts with s or contains a liquid or nasal, and never when its first and third consonants are the same. That one rule is the difference between an orc name and a keyboard smash.

The full method is on the how our tools work page.

Other traditions

Each of these is a separate sound system rather than a relabelled version of the same one.

For the war band itself, the Team Name Generator is an unexpectedly good fit, and the Kingdom Name Generator handles the territory.

Common questions

What makes a name sound orcish?

A small set of sound choices, all of them the opposite of what makes a name sound elvish. Consonants made at the back of the mouth — g, k, kh, gh — rather than the front. Short back vowels, mostly u and o, rather than the bright front vowels. Syllables that close on a stop. And a strong preference for stress at the end, which makes a name land rather than trail off.

None of this is intrinsic. There is nothing objectively harsh about a g. The effect is a convention English-language fantasy has built up over decades, and readers arrive already fluent in it.

Is Black Speech a real language?

It is one of Tolkien’s invented languages, but a deliberately thin one. He wrote very little of it, and said he designed it to be harsh — the Ring inscription is the longest sample most readers ever see. Unlike Quenya and Sindarin it was never developed into a usable grammar, which is consistent with how he treated it in the story: a constructed language imposed on its speakers rather than one that grew.

Do orcs have surnames?

Almost never, and that absence is doing work. Most settings give orcs a given name plus an earned epithet rather than an inherited family name, which signals a culture that values what you have done over who you came from. Turn epithets on in the tool and you get that structure. If you want orcs with inherited clan names, you are building a different and more settled society, which is an interesting choice but a departure from the convention.

How are goblin names different?

Shorter, sharper and higher. Goblin names in most settings use front consonants and tighter vowels, which reads as quick and malicious rather than heavy and brutal. Orc names are built to sound like a threat you can see coming; goblin names are built to sound like one you cannot. Switch between them in the tool and the difference is immediate.

Are orc names gendered?

Lightly, and the tool reflects that. Most settings either use a shared name stock or distinguish only by ending. There is no deep tradition here to be faithful to, because orcs were written as an undifferentiated mass for most of the genre’s history — which is itself worth noticing if you are writing them as people rather than as opposition.

Can I use these commercially?

Yes. The names are assembled from syllables rather than copied from any source, and we claim nothing over them. Search anything that becomes a major character, since the sound space is narrow.